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Hunter's Afternoon

Stylized Mediaeval Room

Whiteboxing

Whiteboxing

References

References

Hunter's Afternoon

This is an medial environment i created in Unreal engine 4, I used Zbrush to sculpt all the detail on the objects, textured and baked all the assets in substance painter and designer. Concept inspired by an 2D art piece from Erika Hornakova. It was a bit challenging to get a correct mood from color and lighting, as well as the stylized fire particle.The whole idea is to to create a room that owned by a bounty hunter. He has many tools to finish his jobs.

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