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Corner of Battle
Corner of Battle

This is the level I created in Unreal Engine 4 mainly using Megascan assets and a few custom-made assets in order to complete the scene and storytelling. The focus of this project is composition and lighting. I got into Unreal Raytracing for the lighting and Quixel Mixer for the ground and wall material. The whole idea is to present a corner of the street during battle. I used a simple directional light as the main light, and a few spotlights to fill out the area.

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